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Post by Velaryon on Mar 15, 2009 15:42:32 GMT -5
This is basically a repost from Cosmic Gaming, but for the sake of having in one place: Start at ECL 2, with appropriate wealth: 900 gold. We're going to do this by the book, so your gear has to come from that, nonmagical as well as magical. I'm not going to enforce the carrying capacity rules hard and fast, just use common sense. For stats, roll 4d6, drop the lowest die, reroll 1's and 2's. Roll 7 stats, and keep the 6 best. If your stats are pretty bad for that rolling system, ask and I'll probably let you reroll. All official 3.5 Wizards of the Coast D&D books will be allowed for races, classes, feats, spells, items, etc. 3.0 sources can be used if there isn't a 3.5 conversion of it. Min/maxing, should you choose to do it, is allowed up to a point. I don't want your characters to suck, and I can deal with powerful characters up to a point. That said, try a Locate City bomb or bring Pun Pun to the game, and don't be surprised when I drop a Prismatic dragon or five on you.
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